[VRH] SteamVR HTC VIVE - Tiltbrush (Motion Controls)
3D/HSBS: https://youtu.be/E2IrA4wOL8M
We take one last look at motion controllers in this episode of the virtual reality holodeck, using Tiltbrush in SteamVR's HTC VIVE.
00:30 How the VR Holodeck works
01:07 Tiltbrush intro
02:36 Case against motion controls intro
05:42 Current gen headset issues
07:54 Issue & advantadge with standing VR
08:43 Space requirement problem
14:54 Gameplay problems / Locomotion
16:25 How new headsets could've been better
19:42 Convergence of all problems (AZ Sunshine)
25:31 The biggest motion control problem
29:27 Losing the plot
31:07 Positives of standing VR
36:03 Oculus Touch problem
40:00 Motion controls are shenanigans
42:08 Moratorium on room scale
44:46 Conclusion, positives & merry Christmas
51:30 Return to the holodeck
54:33 Revised Holodeck list
56:10 Game draw