Wage Sliders, 36 Fief Scenes & More in e1.5.10 Beta Patch (Review) - Mount & Blade II Bannerlord
Devs Confirm Party Screen Changes - https://youtu.be/Por1CdhR0Io
SCRIPT:
Today we received the new 1.5.10 Beta. This patch is 4.58 GB and some good changes.
The link to the new beta patch will be down below - https://bit.ly/3nNrPfw
In this video i will go over all the important changes. The minor changes and fixes will be on the screen as the video goes on and you can pause the video to see the changes or follow the link in the description for more information on the new beta.
So lets get into the changes:
Singleplayer First:
- First we have a lot of crash fixes which is always good to see, pause if you wish.
- Next we have performance changes including campaign map code refactoring, reduced memory usage and improved large formation performance.
- Added an intro video that plays when starting a new Story mode or Sandbox campaign. This video gives an overview of the state of Calradia as the game begins.
- Added 23 new village scenes which consist of 4 aserai, 2 battanian, 11 empire, 3 khuzait, 2 sturgian and 1 vlandian village scenes.
- Added 10 new town scenes for Syronea, Onira Jaculan, Ocs hall, Sargot, Myzea, Jalmarys, Zeonica, Ortysia, Rovalt, and Diathma.
- Added 3 new castle scenes for Mazdahan, Sestadim, and Verecsand castles.
- Added 2 New Helmets called Closed Knight Helmet & Knight Helmet with Brace Faceguard.
- Added 2 Shoulder armours called Legionary Strudded Harness & Reinforced Neck Guard.
- Added 3 Boots called Lamellar Plate Boots, Belted Leather Boots & Tied Leather Boots.
- Added new sounds that trigger when clicking various buttons on the settlement’s panel on the campaign map.
- Added a player character visual to the save/load screen.
- Added additional information to the Kingdom wars tab.
Added a War Log tab. Players can now see recent events that have happened in the selected war.
Separated Captured Towns into two separate bars in the War item: Captured Towns and Castles. Added Prisoners bar.
Added Towns, Castles, and Tributes bars to Truce items.
Added detail tooltips to some of the bars to show detailed information about the values in those bars.
- Added difficulty presets to Campaign Options (Freebooter, Warrior, Bannerlord). These presets have default values for various difficulty options. The player can still choose to modify specific difficulty options, f.e. “Player Received Damage”.
Added a new difficulty option: Clan member death chance in missions.
Added a new difficulty option: Persuasion success chance.
Friendly troops and player received damage options' values were updated.
Removed a difficulty option: Friendly parties received damage.
- Added time of day and "Click to reset camera" tooltip to the “time of day” circle located on the center map bar.
- Added Aunt and Uncle relation texts to clan screen members.
- Added mount information to encyclopedia troop equipment icons.
- Parties would sometimes lift an ongoing siege due to a high wounded ratio so that they could travel to nearby towns to rest, and returning to siege when healed. This loop has been fixed.
- Removed the "surrender" option in siege parley. Players will now lose 10 influence if they abandon a besieged settlement that belongs to their kingdom by parleying with the enemy for safe passage.
- Improved the battle spawn system. The spawn distance between all types of formations has been lowered. The distance between cavalry units in regular and loose formations has also been lowered. Party/army leader heroes now spawn at the center of their forces in missions.
Rest of the Script is on google docs because i reached the character limit on youtube, link to full script - https://docs.google.com/document/d/e/2PACX-1vTRWzs-eT6mwFbO5BRQpz4Tc7UCRQU0TiKx-JHhhn0RFUvJ9AEjyMHYhxJzsmf0FPeA3S9vH7Ty2iR9/pub
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