Wait! I have a plan! [Doom 32X]
Oh, where do I begin with the legendary masterpiece that is the Doom 32X port? It's truly a work of art, if your definition of art is a poorly optimized, glitch-ridden mess. Who needs smooth gameplay and enjoyable visuals when you can have a choppy, pixelated nightmare that will make your eyes bleed?
The developers must have been absolute geniuses to take a groundbreaking first-person shooter and turn it into a stuttering mess that barely resembles the original. I mean, who needs iconic levels and atmospheric lighting when you can have a blurry, low-resolution nightmare that makes you question your life choices?
And let's not forget the audio masterpiece they created. The way the soundtrack stutters and glitches out is truly a symphony for the ears. Who needs a powerful, immersive sound design when you can have a cacophony of distorted noises that will haunt your dreams for years to come?
Oh, and the controls! The intuitive button mapping and smooth aiming of the original game were obviously overrated. Why bother with precise movements and responsive inputs when you can have a control scheme that feels like you're trying to steer a tank through a minefield?
All in all, the Doom 32X port is a shining example of how to take a beloved classic and completely butcher it. It's a true testament to the art of disappointment and a must-play for anyone who enjoys frustration and anger more than actual fun. Bravo!
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