Walk-O-Motion Locomotion for VR -Halo Assets-
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TODAY's CHALLENGE:
"Sca ba daba doopy doodlybop doody ooda bam ba iblilbibliblioodlabemooodlabem dem dedi do doh"
What comes next?
(I will sing it if I can be bothered making a video :P)
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A fan made Halo in VR is so much better than a modern micro-transaction mess of Sprint button boringness!
Also this is based on Halo 2, I don't care what the modern games are like, I'm a PC gamer anyway! :P
It's all realtime,
- The head is tracked, and it's position and velocity determines the character movement.
- Chief crouches based on the height of the head tracking,
also going prone if when head tracking goes that low.
- Jumping is simply activated by holding a button, then actually jumping, the power of your real-life jump affects the height of Chief's jump.
- Aiming is currently based on camera and right analogue stick, this will be tracked when I have the tech (problem = money!)
- Enemies do nothing, this is not about the game, it's about the movement and control system!
Halo © Microsoft Corporation. This demonstration was created under Microsoft's "Game Content Usage Rules" using assets from HaloCE and Halo3, and it is not endorsed by or affiliated with Microsoft.
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