► WAR THUNDER ◄ 🔴 LIVE - RANDOM ARCADE AND VIEWER SQUAD (ROAD TO 1100 SUBS!)
A link to my Patreon! https://www.patreon.com/ComradeKielbasa
Here's the link if you want to donate!
https://youtube.streamlabs.com/comradekielbasa
~donations show up on stream~
Donations will be going towards Elgato Stream deck!
Join my community discord and chat with like minded people!
https://discord.gg/dmjee6K
check out my friends!
Tacofist - http://bit.ly/2y4ShKn
Alchemer - http://bit.ly/2xBV9x4
Bonum Nocte - http://bit.ly/2fnT51z
I'm also streaming on Twitch!
https://www.twitch.tv/comradekielbasa
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RULES:
1. Do not harass or insult other people. If you see others doing it that doesn't give you the green light to join in.
2. You can ask me questions in the chat, just be patient with my response! (some games need more concentration then others so it may take time)
3. DON'T SPAM. If you're only here to try to promote your channel without some form of agreement with me prior, you'll be banned.
4. NO POLITICS!
5. Keep sexual/vulgar talk minimal
FAQ
WHEN DO YOU STREAM?
Every day or night. I haven't yet made a complete schedule so until then it's as time permits. (Typically 2-8 hours)
What platform are you playing on?
Pc or Playstation 4 usually
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Gameplay[edit]
The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to the Cold War[11] period with an emphasis on World War II.[12][13][14] Players have access to more than 800 playable aircraft, tanks, and ships from the Soviet Union, Germany, the United Kingdom, the Japanese Empire, the United States, Italy, and China (only on the Chinese server). Other nations, such as France, Canada, Australia, and Romania, are also featured as part of the arsenal of the six main nations.
Most in-game maps are either directly or indirectly based on real battles of the era such as in Stalingrad, Russia, or Peleliu, an island in the Palau chain, though there are exceptions.[15]
Game Modes[edit]
War Thunder is divided into three main game modes based upon the amount of assistance provided to the player (e.g. through the interface); and the type of maps and missions played. Players may choose to participate in a battle with joint ground forces and air forces in tank battles or may choose to operate air vehicles only in air battles.
Arcade Battles[edit]
In this mode, the game draws two teams of players (of up to 16 players on each side) with vehicles from different nations of similar combat performance. It is possible to see vehicles of the same type on different teams, and different countries on the player's own team. Damage and physics are greatly simplified (e.g. in very high speed dives planes do not have their wings ripped off and are still controllable, ground vehicles receive a boost in engine power), but retain some realism (e.g. bombers are not as maneuverable as fighters, aircraft have limited ammunition available but are able to reload midair).
For aircraft, games are played in either "Ground Strike," where in order to win players must destroy all enemy ground units, shoot down all enemy aircraft, and destroy the enemy airfield and bombing points; "Domination", which consists of seizing enemy airfields by touching down on them for about five seconds, causing the enemy team to lose points; or "Air Domination", which requires players to have total control over an area of airspace for long enough to capture it. Also, to help simplify aiming, a 'leading marker' appears when an enemy plane is in range. This shows a prediction of where the enemy plane will be by the time the bullets of the smaller calibre weapon arrive if the plane continues its current trajectory, greatly improving user accuracy.
For ground forces, "Domination" revolves around the capture of three strategic zones on the map, with "Capture" featuring only one. In "Break", the two teams must capture a series of points in order, while in "Battle", each team has its own base zone and must prevent it from being captured. Similarly to how aircraft have a "leading marker", ground forces have a reactive crosshair that factors the ballistic drop of the vehicle's primary weapon at range. It is also color-coded to indicate whether the vehicle the player is targeting can be penetrated by the ammunition they are using at the range they're sighted for, or whether they're targeting an enemy or allied vehicle.
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GPU - Evga 1070 sc
CPU - Ryzen 1600x
16 GB ddr4 ram
m.2 ssd 126 gb
GEAR
Mouse - Razer Deathadder
Keyboard - Corsair K70
Mic - Blue Yeti
Headset - Logitech - G933 Artemis Spectrum Gaming Headset
Multistreaming with https://restream.io/
Other Videos By Comrade Kielbasa
Other Statistics
War Thunder Statistics For Comrade Kielbasa
At present, Comrade Kielbasa has 1,275 views spread across 12 videos for War Thunder, with His channel uploaded over 1 day worth of War Thunder videos. This is 2.23% of the total watchable video on Comrade Kielbasa's YouTube channel.