Warframe Budget Build Guide: Primary Weapons
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Part 2 of the Budget Build Guide.
In this, I cover the Primary Weapon mods that are useful in the early game. I will go over the weapon stats in a later video as it would be time consuming.
Do note that Rifle mods are universal (They effect all weapons of its type) to an extent as the just don't effect Assault Rifles. Ex. Both Sniper Rifles and Rocket Launchers both benefit from Primary and Rifle mods, however, Shotguns have their own types of mods, but can use certain Primary mods.
Here is the resource used for this guide: https://warframe.fandom.com/wiki/Mod/List_of_Mods
Now, onto the mods themselves. I will list them as Rifle first, then Shotgun variant:
Serration and Point Blank : Both increases base primary damage by 15%
Stormbringer, Hellfire, Infected Clip, and Cryo Rounds: Increases Elemental damage by 15%. Charged Shell, Contagious Spread, Incendiary Coat, and Chilling Grasp is the Shotgun elemental mods.
Piercing Hit and Flechette: Increases base Puncture damage by 5%
Sawtooth Clip and Shredder: Increases base Slash damage by 5%
Rupture and Disruptor: Increases base Impact damage by 5%
Ammo Drum and Ammo Stock: Increases base ammo capacity by 15%
Fast Hands and Tactical Pump: Increases Reload Speed by 5%
Speed Trigger and Shotgun Spazz: Increases Fire rate by 10% (Rifle (Bows get 20%)) and 15% (Shotgun)
Bane Of and Cleanse faction mods: increases damage done to the factions by 4%
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