Warhammer 40,000: Gladius Tyranids vs the Imperial Guard City - Part 4 | Let's Play - Relics of War
Welcome to Let’s Play Warhammer 40,000 Gladius - Relics of War Tyranids part 4 – Gameplay. The Tyranids are at the Imperial city gates! If we can't win with tactics we will win with pure strength of the Tyranids! Break the city! Take the biomas!
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About Warhammer 40,000 Gladius - Relics of War
Gladius Prime was known to Imperial scholars as a planet of archeological interest. During its colonization ancient relics were found, revealing hints of a shrouded past. But it was more than relics. Something awakened, an unspeakable horror from an ancient past, and the citizens of Gladius found themselves trapped in a terrible war for survival.
Gladius Prime was once a planet of peace. Now there is only war.
Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence with the first turn-based 4X strategy game set in the Warhammer universe. Face challenging AI or cooperate or compete with friends and strangers across the globe.
Warhammer 40,000 Gladius - Relics of War Feature:
- Play as one of four iconic Warhammer factions (Astra Militarum, Space Marines, Orks or Necrons), each with their own unique playstyle and technology tree. Explore a randomly generated world filled with special features and threatening wildlife that can crush your troop's morale. Secure control of powerful ancient artefacts to grant you an edge against rival factions.
- Construct cities, buildings and fortifications to expand your empire and produce an army to vanquish your foes. Harvest resources and research new technologies to fuel and upgrade your machinery of war.
About Warhammer 40,000: Gladius - Tyranids
On Gladius Prime, where there were once cities and agriculture... now there is only war. Orks, Necrons, Space Marines and the Astra Militarum vie for control of a dying world. But something worse lurks in the shadows. Feral Tyranids now roam the planet's surface, escapees from an Imperial research facility. All life on Gladius will shudder in fear.
For the Great Devourer comes.
Warhammer 40,000: Gladius - Tyranids introduces a new playable race, which joins the fight for Gladius Prime! Thanks to their numerous new gameplay mechanics and features, they are a radically different faction, unlike any other in the game. The distinctive traits of the Tyranids are represented in the way they play. They are a ravenous, hungry swarm. They will consume Gladius Prime!
The Tyranid race travels the stars, systematically consuming anything that enables its rapid evolution and reproduction... so it may consume even more. On Gladius, the Tyranid faction specialises in reclaiming biomass from enemies, its own units and even by stripping tiles back down to the bedrock.
To the Tyranids, to stay still is to die. They consume and they move on. When an organism has served its purpose, from the smallest Ripper to the mightiest Tyrant, they walk willingly into the reclamation pool, so their biomass may be re-used.
The Hive Mind is the gestalt consciousness of the Tyranid race, controlling its creations through a pervasive psychic shadow generated by alpha creatures like Hive Tyrants and Warriors. But should its troops fall outside of this control, they become wild beasts, running feral, attacking Tyranid and enemy alike.
Tyranid units are monstrosities, adapted by the controlling Norn Queens by devouring the DNA of their enemies. Many of their units - from the mighty Tervigons and Trygons to the man-sized Hormagaunts and Termagants - can adapt to their current foes by gaining toxin sacs, acid blood, adrenal glands or other inhuman creations.
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Outro song " Stepping Along the Sky " was made by teknoaxe https://www.youtube.com/watch?v=SjTaMqGnvSs
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