Warhammer Age of Sigmar Tempestfall - VR Gameplay Valve Index

Warhammer Age of Sigmar Tempestfall - VR Gameplay Valve Index

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Published on ● Video Link: https://www.youtube.com/watch?v=zo1h87luOyw



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Apologies for the audio failure. Not sure exactly what happened.

Beautiful, fun, makes you feel powerful. One of the best games this year! As long as they can keep up with what I've seen so far then this will be a great game, and after playing Wizards I have faith. Reminded me of a grim dark fantasy Alyx in regards to story delivery. I will probably stream this as soon as the embargo lifts.

I'll be honest. With the launch day embargo I was expecting a lot more issues with the game. And there may very well be farther down the road. This is just my thoughts after about an hour of play. Now, it wasn't perfect, but it was surprisingly smooth, polished and enjoyable.

There are some rough edges though. Loccomotion has its quirks. There's something up with walking in a straight line. I really hope there's a launch day fix for that. You do adapt but it's a bit frustrating and definitely immersion breaking until you do adapt. Even then in the middle of combat it's not what you want to be worried about.

We did hit a progression ending bug that we had to restart because of. The checkpoint/autosave feature was frequent enough that we didn't really lose any progress though. Hopefully that's not a theme moving forward, if it is, that's serious enough to wreck any sort of momentum the game might have on launch. Progression stopping bugs need to be an exceptionally high priority to fix.

There was some minor gesture issues. Which really surprised me from Carbon. I'm not sure if this is a gesture issue to be honest or an energy issue. When rapid firing the hand bolts, there were frequently times where I went through the motion and a bolt didn't fire. I'm not sure if this is due to an energy system I didn't recognize or due to the gesture not reading correctly. Either way I'd like a solution or to make the cause more obvious if it's a lack of energy.

That's about it for the negatives. Mostly minor outside of the quest bug. I loved the game as a whole though.

The game was beautiful. The environments and sense of scale was incredible. That magical blast that took out the giant statue. Amazing! I love thing like that. The teleport at the start? Talk about dropping you straight into some cool stuff.

The sounds, music and voice acting. So good. To me, it's the best when it fades to the back of your mind and you're not even really conscious of the music or the sounds, they're just there, setting the emotions and framing the scene. Wonderfully done.

Combat really made you feel powerful. The hand blasts are by far my favorite. Dragon Ball energy blasting fantasy overdrive here. Who wouldn't love to be able to spam blast lighting bolts out of their hands? All of the abilities I tried felt good. Some more so than others, looking at you chain lightning. To be fair I think I should be using that in an off hand while using a sword in my main hand. Looking forward to figuring out my preferred play style.

The story so far has me pretty interested. I'm calling it now that Nathan over there's gunna turn traitor on us. Just a vibe I get from him. I love how Carbon plays around with the internal monologue of your character.

The game just does a lot of things right. And I'd expect that from an experienced studio like Carbon. Very pleased and definitely worth the 29.99. Depending on the length of the campaign maybe even more. A polished title and definitely a recommended from me.

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