Warhammer III Wurrzag da Great Green Prophet Ambience (2hrs ) II Studying, Relaxing, Travelling II
#Totalwarwarhammerambience #TotalwarwarhammerII #dwarves
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Hello!
And welcome to this another special episode of Warhammer Ambience videos!
This video showcases Wurrzag Ambience, so enjoy this while gaming, relaxing or writing, or sleeping or traveling for that matter! This is using the Immortal Empires campaign :)
Ever since Wurrzag Ud Ura Zahubu dragged the Bone Nose tribe up to greatness - after accidently turning their original Shaman into a Squiggly Beast - he has claimed to speak directly for Gork and Mork, da Great Green Godz. The Savage Orc Shaman has crossed the Southlands and headed deep into the Badlands, joining tribes and rekindling the spark of the Waaagh! in them that they may have lost. His words and presence can lift a tribe to greater things in the name of Gork (or perhaps Mork). In the Land of the Dead, Wurrzag joined the Spotted Skullz tribe, leading them to victory against the Undead legions and their animated statuary. There are many other examples of Wurrzag's interventions, and so his reputation has spread far and wide.
Among most tribes, his arrival is seen as a blessing that Mork (or Gork, maybe) has chosen them for some special mission. Not all Warbosses are so welcoming, however. Some view Wurrzag with suspicion, reckoning he comes always on the eve of events set in motion already, taking the credit even though it was the Bosses that did all the zoggin’ work in the first place! They argue that a Waaagh! can happen and countless do without Wurrzag present to trigger them. Whatever the truth, Wurrzag certainly believes he was put on this mortal plane as a tool of the Green Godz, and when Orcs believe something, then fate has a habit of making it true...
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All Credit goes to the Warhammer Composers of this game! All credit goes to Richard Beddow, Ian Livingstone, Richard Wells, Simon Ravn, Tilman Sillescu, Tim Wynn.
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