
Warning the president. Perfect Dark Part 6. (Perfect Agent Campaign)
Welcome to my Perfect Dark let's play. My name is digidv85 but please call me dig for short. This is not a blind let's play. It will feature the campaign on perfect agent difficulty and the bonus missions on perfect agent difficulty. It will not feature any multiplayer. Gameplay featured on Xbox 360.
About Game: Perfect Dark is a first-person shooter developed by Rare and released for the Nintendo 64 video game console in 2000. It is the first title of the Perfect Dark series and follows the story of Carrington Institute agent Joanna Dark as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. A different game set in the same fictional universe, also titled Perfect Dark, was released for the Game Boy Color shortly afterwards. Both Perfect Dark and its Game Boy Color counterpart feature a compatibility mode that allows certain gameplay options within the game to alternatively be unlocked via a Transfer Pak.
As a spiritual successor to Rare's 1997 title GoldenEye 007, Perfect Dark shares many gameplay similarities with its predecessor and runs on an upgraded version of its engine. The game features a single-player mode that requires players to complete a series of missions under certain difficulty settings. It also features a range of multiplayer options, including a co-operative mode and traditional deathmatch settings. Perfect Dark was developed over the course of three years and is technically one of the most advanced games for the Nintendo 64, offering an optional high resolution graphics mode, widescreen support, and Dolby's surround sound. A Nintendo 64 Expansion Pak is required to access the game's single-player mode and most of the multiplayer features.
Upon release, Perfect Dark received critical acclaim and commercial success, selling more than three million units worldwide. Critics widely praised its customisable multiplayer modes and replay value, but some criticised its low and inconsistent frame rate. The game received the BAFTA Interactive Entertainment Moving Images Award for 2000 and the Golden Satellite Award for Best Interactive Product in 2001. The game is frequently cited as one of the greatest video games of all time. A remaster, also titled Perfect Dark, with enhanced graphics and online multiplayer, was released for the Xbox 360 in 2010.
Campaign: Perfect Dark features a campaign mode where a single player controls the game's protagonist, Joanna Dark, through a series of levels collected together into missions. In each level, the player must complete a set of objectives while opponents controlled by the game's artificial intelligence try to hinder the player's progress. Objectives generally require the recovery and use of high-tech gadgets like night-vision googles or door decoders. The player has certain freedom as to how they want to approach encounters with opponents and many objectives can be completed in a nonlinear order. Stealth is an important element of the gameplay because the player can kill opponents without being seen or remain undetected by using disguises. If Joanna fails an objective or her health is fully depleted, the player must start the level again from the beginning.
Each level can be played on three distinct difficulty settings. These affect aspects such as the number of objectives that must be completed, damage taken from opponents, the effectiveness of the game's optional aiming assistance, and the availability of ammunition and protective shields. Four bonus levels may be unlocked by completing the campaign on each difficulty setting and all the challenges in the firing range. Some of these bonus levels allow the player to assume the role of a different character. If all the levels have been completed on the highest difficulty, an additional setting becomes available, allowing the player to customise various aspects of the game's opponents, such as their health, aiming accuracy, and the damage they inflict. The player may also unlock cheats by completing levels within a certain time limit.
Marketing and Release: In June 1998, Rare announced that their follow-up to GoldenEye 007 would appear as Nintendo's lead game at that year's Electronic Entertainment Expo (E3) in Atlanta, Georgia. Originally intended to be released in summer 1999 and later in December 1999, Perfect Dark was heavily trailed in video game magazines, with Nintendo Official Magazine predicting that it would be "the best shooting game this century". A working version of the game appeared at the European Computer Trade Show in September 1998; N64 Magazine described the preview as having "the kind of attention to detail that had everyone who saw [it] drooling". A more complete version was presented at E3 in May 1999, where the game's compatibility with the Game Boy Camera was announced, and at Nintendo Spaceworld in August 1999.
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