Warzone 2.0 Performance Optimization Guide + Optimized Settings
Here's a detailed breakdown of every Warzone 2.0 graphics setting, along with recommendations for improved performance while retaining the game's intended visual presentation.
Optimized Settings
Upscaling / Sharpening: FIDELITY FX CAS 50% - 100% SHARPENING
Anti-Aliasing: FILMIC SMAA T2X
Anti-Aliasing Quality: ultra quality
Video Memory Scale: 80% for 8 GB GPUs or lower - 90% for GPUs with more than 8GB
Texture Resolution: High for 8GB GPUs or higher, Low for 6GB GPUs or lower, Very low for 4GB GPUs or lower
Texture Filter Anisotropic (currently broken): High
Nearby Level of Detail: Low
Distant Level of Detail: High
Clutter Draw Distance: Long
Particle Quality: Low
Particle Quality Level: Normal
Bullet Impacts and Sprays: On
Shader Quality: Medium
Tessellation (possibly broken): Near
Terrain Memory: Max for 16GB+ RAM, Min for less than 16GB RAM
On-Demand Texture Streaming: OFF
Volumetric Quality: Low
Deferred (Water) Physics Quality: Low
Water Caustics: N/A
Shadow Map Resolution: High
Screen Space Shadows: Low
Spot Shadows Quality: Low
Spot Cache: Ultra
Particle Lighting: High
Ambient Occlusion: Both
GTAO Quality: High
Screen Space Reflections: Normal
Static Reflection Quality: High
Weather Grid Volumes: Ultra
Depth of field: ON
World Motion Blur: Personal Preference
Weapon Motion Blur: ON
Film Grain: 0
Field of View: 100
Timestamps:
0:00 Intro
1:06 A Few Things To Note
2:01 Dynamic Resolution
3:56 Aspect Ratio
5:58 Upscaling / Sharpening
8:56 Anti-Aliasing
9:39 Anti-Aliasing Quality
10:24 Protect Yourself Online
10:52 Video Memory Scale
12:33 Texture Resolution
14:01 Texture Filter Anisotropic
14:54 Nearby Level of Detail
16:14 Distant Level of Detail
17:10 Clutter Draw Distance
18:20 Particle Quality
19:33 Particle Quality Level
20:41 Bullet Impacts and Sprays
21:20 Shader Quality
22:36 Tessellation
23:36 Terrain Memory
24:15 On-Demand Texture Streaming
25:15 Volumetric Quality
25:59 Deferred (Water) Physics Quality
27:34 Water Caustics
27:56 Shadow Map Resolution
29:06 Screen Space Shadows
30:03 Spot Shadows Quality
30:31 Spot Cache
30:47 Particle Lighting
31:37 Ambient Occlusion
32:43 GTAO Quality
33:42 Screen Space Reflections
34:34 Static Reflection Quality
35:19 Weather Grid Volumes
36:03 Depth of field
36:53 World Motion Blur
37:31 Weapon Motion Blur
38:44 Film Grain
39:16 Field of View
40:39 Optimized Settings
40:51 Ultra Settings VS Optimized Settings
41:49 Squeezing More FPS With Minimal Visual Degradation
44:17 SSD VS HDD
45:20 A Quick Word
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