Wayward Terran Frontier Zero Falls 0.8.0.05 Gameplay

Channel:
Subscribers:
3,380
Published on ● Video Link: https://www.youtube.com/watch?v=rq4zKsdVkUo



Game:
Wayward (2016)
Duration: 22:34
900 views
0


RELEASE DATE:
12 Feb, 2016

Space exploration adventure RPG where you command a crew in a story driven sandbox universe. Work to destroy the sensor network and reach the heavily guarded planet before Shavala corporation goons hunt you down, or just go exploring.

SYSTEM REQUIREMENTS
MINIMUM:
OS: Windows Vista or later 64 bit os
Processor: Intel Core 2 Duo 2.60GHz
Memory: 3 GB RAM
Graphics: NVIDIA GeForce GTX 470 / AMD Radeon HD 7850
DirectX: Version 10
Storage: 700 MB available space
Sound Card: DirectX compatible on-board
Additional Notes: makes extensive use of multi-threading and 64 bit features

RECOMMENDED:
OS: Microsoft Windows 7 x64
Processor: AMD Phenom II x6 or Intel i7
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 470 / AMD Radeon HD 7850
DirectX: Version 10
Storage: 1 GB available space
Sound Card: DirectX compatible on-board
Additional Notes: makes extensive use of multi-threading and 64 bit features

0.8.0.05 patch notes
fixed tutorial location/quest to save properly so now you can exit to menu without breaking the save
fixed a crash in logistics screen
added a catch to the function which moves the player into ships which will allow it to fail gracefully if for some reason it gets called without a valid ship as a parameter
you can now right click core nodes to add them to your currencies similar to how exotic matter works
fixed blueprint 401030 unlocking the wrong research (it pointed to placeholder module)
fixed small cargo nook missing from group unlocked modules in T2 research, the missing research is also fixed up when game loads now.
added some T2 drone bays and T2.5 reactors to live modules (players can acquire/unlock them and use them in ship designer)
you will no longer get the quest to explore for the initial cloning upgrade if your character already has it unlocked
fixed a bug where the speed indicator was displaying speed in pixels per second instead of meters per second
reduced the fade-out duration of in-world text animations from the tutorial to guarantee they would eventually go away if the script doesn't clean them up properly
fixed an issue with the raid data center quest which caused it to forget the waypoint location after loading a save
reduced the range of the docking assist magnetism
slightly reduced the percentage of max thrust which can apply to docking magnetism
optimized engine thrust animations and reaction control thruster animations by removing references directly to the ship interior simulation which is on another thread
fixed attack drones icon
added tobi(s), ogre and rosen modules to live modules
added 2x attack drones module to special deletion group so the module can be cleared even though it cannot be researched/acquired
drone arbalest design upgraded to inflict more pain and suffering
changed drones on SSC Pike to repair instead of attack (2x version shouldnt be accessible in game)
Updated Trading quest to change tooltip when you are in the station
increased the ai engagement range of drone ships
fixed a crash caused by rendering stations outside of singleplayer mode caused by a check to see if the station was the player's home base







Tags:
Reason Generator Inc.
Early Access
Indie
Simulation
RPG
Space Sim
Space
Building
gog
steam
uplay
origin



Other Statistics

Wayward Statistics For astray3k

At this time, astray3k has 900 views for Wayward spread across 1 video. Less than an hour worth of Wayward videos were uploaded to his channel, making up less than 0.10% of the total overall content on astray3k's YouTube channel.