WE GOTTA SAVE DREAM LAND - Kirby Super Star - Poser Series EP01

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Published on ● Video Link: https://www.youtube.com/watch?v=IOmLMQAcgQc



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Duration: 18:15
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The FNKY Bois are playing Kirby Super Star for the Super Nintendo! Join us as we suck up every enemy until everyone is friends.

Players: Daniel and Stephen

The Poser Series is a quest to play through all of the quintessential video games. Stephen and his friends tackle games that are must-plays from every genre, platform, and era. Join us as the FNKY FAM ascends to become real gamer lads. Kirby Super Star serves as many people's first dive into 2d platformers. The Kirby series celebrates 30 years here in 2022.

Editor - http://www.movingexposurefilms.com/​

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#kirby #gaming #nintendo
Kirby Super Star, released as Kirby's Fun Pak in PAL regions, is a 1996 platforming video game developed by HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System, part of the Kirby series of platforming video games by HAL Laboratory. The game was advertised as featuring eight games: seven short subsections with the same basic gameplay, and two minigames.

The game was later released for the Wii and Wii U Virtual Consoles. An enhanced remake titled Kirby Super Star Ultra was released for the Nintendo DS in 2008 and 2009. Nintendo re-released Kirby Super Star in Japan, the United States, and Europe in September 2017 as part of the company's Super NES Classic Edition. The game was released on the Nintendo Switch Online service on December 12, 2019.

Kirby Super Star is a side-scrolling platform game. Similar to previous entries in the Kirby series, the player controls Kirby to complete various levels while avoiding obstacles and enemies. Kirby can walk or run, jump, swim, crouch, slide, and inhale enemies or objects to spit them out as bullets. He can fly for a limited time by inflating himself; while flying, Kirby cannot attack or use his other abilities, though he can release a weak puff of air. By eating certain enemies, Kirby can gain copy abilities, power-ups allowing him to take on the properties the enemy possessed. In Kirby Super Star, Kirby gains the ability to guard so he can defend himself from weak attacks.

If Kirby uses a copy ability, he can produce a Helper, a character that can be controlled automatically or by another player. Like Kirby, Helpers can float continuously, but can only use the copy ability they were based on. The player can also grant the Helper a different form or revert them into a power-up in an emergency. The player characters lose health if they are hit by enemies or hazards. If the Helper loses all their health, there is a short time for Kirby to grant it a new power before it disappears. If Kirby loses all of his health, the player will lose a life. Health can be replenished by eating food scattered across levels. Losing all lives results in a game over.

Kirby Super Star was developed in Japan by HAL Laboratory and directed by Kirby creator Masahiro Sakurai. It was the third Kirby game he directed, following Kirby's Dream Land and Kirby's Adventure. Although a Super Nintendo Entertainment System (SNES) title, the Kirby Super Star prototype was developed for the original Nintendo Entertainment System. According to Sakurai, although the prototype was for internal use only, it was almost complete and some of Kirby's animations were nearly identical in the final game. The prototype was used to test out ideas before implementing them in the final product; Sakurai said having the game operating on an internal build made it easier to develop ideas. HAL president Satoru Iwata had little involvement with the game and left development under Sakurai's supervision.

For Kirby Super Star, Sakurai "had three pillars in mind. One was two-player cooperative gameplay and another was including actions similar to those in fighting games. The third was an omnibus format." The addition of cooperative gameplay was something Shigeru Miyamoto requested. While Sakurai knew a SNES Kirby game would mean bigger, more detailed characters and graphics, he wanted to hear from Miyamoto before thinking about the foundation and other important aspects. Sakurai and Iwata traveled to Kyoto; there, Miyamoto told them he wanted cooperative gameplay, something uncommon in side-scrolling platform games. Miyamoto had dreamed of creating a cooperative game in his Super Mario franchise for many years, but was unable to until New Super Mario Bros. Wii in 2009 because of how fast the series' gameplay is. Kirby, on the other hand, is slower-paced, so Miyamoto figured it would be possible. Sakurai thought about it and came up with the idea to have a main player and an assisting one; this led to the conception of Helpers, which he thought opened the door for inexperienced players.







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At this time, FNKY GAMES has 103 views for Kirby Super Star spread across 5 videos. His channel currently has around hours worth of content for Kirby Super Star, less than 0.40% of the total video content that FNKY GAMES has uploaded to YouTube.