Is this Companionship?! - Portal 2 - Poser Series EP01

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Published on ● Video Link: https://www.youtube.com/watch?v=Xo1mbm_Z6nM



Portal 2
Game:
Portal 2 (2011)
Category:
Let's Play
Duration: 30:39
38 views
5


The FNKY Bois are playing Portal 2 on the Nintendo Switch! Join us as we jump, dive, and puzzle our way to a new level of companionship.

Players: Dan and Stephen

The Poser Series is a quest to play through all of the quintessential video games. Stephen and his friends tackle games that are must-plays from every genre, platform, and era. Join us as the FNKY FAM ascends to become real gamer lads. Portal revolutionized what it means to be a video game. Fun and challenging puzzles sprinkled with a fantastic physics engine make it one of the most quintessential video games.

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Portal is a series of first-person puzzle-platform video games developed by Valve. Set in the Half-Life universe, the two main games in the series, Portal (2007) and Portal 2 (2011), center on a woman, Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility. Most of the tests involve using the "Aperture Science Handheld Portal Device" – the "portal gun" – that creates a human-sized wormhole-like connection between two flat surfaces. The player-character or objects in the game world may move through portals while conserving their momentum. This allows complex "flinging" maneuvers to be used to cross wide gaps or perform other feats to reach the exit for each test chamber. A number of other mechanics, such as lasers, light bridges, tractor funnels, and turrets, exist to aid or hinder the player's goal to reach the exit.

The Portal games are noted for bringing students and their projects from the DigiPen Institute of Technology into Valve and extending their ideas into the full games. The portal concept was introduced by the game Narbacular Drop and led to the basis for the first game. Another game, Tag: The Power of Paint, formed the basis of surface-altering "gels" introduced in Portal 2.

Both games have received near-universal praise, and have sold millions of copies. The first game was released as part of a five-game compilation, The Orange Box, and though intended as a short bonus feature of the compilation, was instead considered the highlight of the five. Its success led to the creation of the much longer Portal 2, which included both single-player and cooperative player modes; it too received near-universal critical acclaim. In addition to the challenging puzzle elements, both games are praised for their dark humor, written by Erik Wolpaw, Chet Faliszek, and Jay Pinkerton, voice work by actors Ellen McLain, Stephen Merchant, and J.K. Simmons, and songs by Jonathan Coulton. A number of spin-off media have been developed alongside the games, and several of the game elements have become parts of Internet memes.

Both Portal games take place in the fictional "Aperture Science Enrichment Center". Aperture Science was founded by Cave Johnson (voiced by J.K. Simmons) and originally sought to make shower curtains for the military. Its research happened upon the discovery of portal technology, and soon became a direct competitor with Black Mesa Research Facility (from the Half-Life series) for government funding. Johnson acquired the rights to a disused salt mine in the Upper Peninsula of Michigan, where they started building a labyrinthine set of offices, laboratories, facilities, and test chambers. During this time, Johnson became poisoned from exposure to moon dust, a key component of the paint needed for the portal placing technology, and became increasingly deranged.

In Portal 2, the player explores these long-abandoned areas of Aperture, learning that the company had moved from testing on the country's finest, to paid volunteers, and ultimately forced its own employees to participate in testing. Near the point of his death, Johnson ordered his lifelong assistant Caroline (voiced by Ellen McLain) to be the first test subject for a mind-to-computer transfer; her personality would ultimately form the core of GLaDOS (also McLain). Sometime after Johnson's death, the old sections of the facility were vitrified, and a more modern facility was built atop those ruins. GLaDOS was built to control the facility and monitor the tests, but researchers found that the computer had villainous tendencies, threatening to kill the entire staff before it was shut down in time. The Aperture researchers constructed a number of "personality cores" that would fit onto GLaDOS to prevent her from turning against them. Despite this, on the day she was officially activated (coincidentally on "Take Your Daughter to Work Day"), she turned against the researchers and killed nearly everyone in the facility with lethal doses of neurotoxin gas.







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