[Webinar] Importing and Auto-Rigging Any 3D Character Bone with Advanced AccuRIG

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Reallusion has a number of innovative and intuitive tools with the goal of providing a quicker and more efficient workflow pipeline with all major CG tools and game engines. These improvements offer a more streamlined way to work with your preferred software in combination with Reallusion's tools.

In this webinar, you'll learn exactly how simple it is to import in a variety of industry-standard character rigs such as Maya HumanIK and Blender MetaRig, get them mapped and prepared in CC4, and then send them to iClone for animation. This is made possible due to the incredibly powerful AccuRig tool which allows you to import custom characters that already have a bone rig, and best of all, characters with no rig whatsoever!

Live demo outline:
Import Maya HumanIK to CC4
Import Blender MetaRig to CC4
Using AccuRig for models with custom bone rigs
Using AccuRig for custom meshes without bones
Quick and easy body animation in iClone 8
Basic motions customization in iClone 8
Q&A Session


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Learn about iClone animations:
http://www.reallusion.com/iclone/default.html
Learn about Character Creator: https://www.reallusion.com/character-creator/default.html
The Future of Character Creation & Animation: https://www.reallusion.com/3d-creation/

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✦ONLINE HELP
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Character Creator : https://courses.reallusion.com/home/character-creator

#CharacterCreator #AccuRIG #3DCharacter




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