Week 11 Day 2 - Lighting Part II and a Simple Inventory System

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We talked a bit about direct lighting vs indirect and bounce lighting.


We then went over all the things you should know by know, and made a list of topics we still need to go over. I showed how you can use arrays in UE4 to implement an inventory system, including making flowers that you can pick in the world as well as tying it to a HUD.







Tags:
is50a
bounce lighting
indirect lighting
game development
unreal engine 4
inventory