Week 4 Day 3 - Triangle Animation
Channel:
Subscribers:
2,650
Published on ● Video Link: https://www.youtube.com/watch?v=xQaTDS6TmjQ
We talked today how to rotate things around their local origin, and gave some support on the triangle animation assignment.
Most of the class today was spent debugging a really interesting bug by Nick Muia, where his copy constructor (which did something very important) was getting elided by C++ which caused a bug, forcing him to rewrite his code base. We tried disabling constructor elision, but he actually needed it in one place as he was returning a copy.
Other Videos By Bill Kerney
2021-08-12 | Week 1 Day 2 - Game Design / Intro to UE4 |
2021-08-12 | Week 1 Day 2 - More Modulus |
2021-08-12 | Week 1 Day 2 - UNIX and Vim Basics; Hello World |
2021-08-10 | CSCI 26 Week 1 Day 1 Lecture |
2021-08-10 | IS50A Game Development Week 1 Day 1 |
2021-08-10 | IS50B Fall 2021 Week 1 Day 1 |
2021-08-09 | Week 1 Lecture 1 - Welcome to Computer Science |
2021-07-30 | Week 4 Day 5 - Presentations |
2021-07-29 | Week 4 Day 4 - Rotation and Lighting |
2021-07-29 | Bonus Lecture - Advice |
2021-07-28 | Week 4 Day 3 - Triangle Animation |
2021-07-28 | Week 4 Day 3 - Water System and Volumes |
2021-07-27 | Week 4 Day 2 - Barycentric Coordinates Part II |
2021-07-27 | Week 4 Day 2 - Transformation Matrices |
2021-07-26 | Week 4 Day 1 - Barycentric Coordinates + Writing a Z-Buffer |
2021-07-26 | Week 4 Day 1 - Animation |
2021-07-24 | Week 3 Day 5 - Coloring and Triangle Rasterization |
2021-07-23 | Week 3 Day 5 - Modding Quake |
2021-07-23 | Week 3 Day 4 - Modding and HUDs |
2021-07-22 | Week 3 Day 4 - Line Rasterization |
2021-07-22 | Week 3 Day 3 - Convex Hulls Part 2 |
Tags:
is50b
local coordinate systems