"We're All Heroes" - PART 10 - The Legend of Zelda: Battle Quest | Nintendo Land

"We're All Heroes" - PART 10 - The Legend of Zelda: Battle Quest | Nintendo Land

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Nintendo Land is a party video game developed and published by Nintendo as a pack-in launch title for the Wii U home video game console in 2012. The game was first announced at E3 2012 during Nintendo's press conference.

Nintendo Land features twelve minigames, each based on an existing Nintendo game franchise such as Mario and The Legend of Zelda, depicted as attractions in the eponymous fictional amusement park with an Attraction Tour train designed as a tournament that utilizes all minigames. The minigames are designed to demonstrate the concept of Wii U and its Wii U GamePad controller to new players, in the same way the 2006 game Wii Sports demonstrated the Wii and its Wii Remote, utilizing many of the controller's features, including its touchscreen controls and motion-sensing capabilities. Some minigames incorporate the Wii Remote Plus and Nunchuk controllers for alternate control schemes and multiplayer support, which also helps exhibit "asymmetric gameplay", a concept in which certain players have different experiences based on the controller they use.

The Legend of Zelda: Battle Quest is based upon The Legend of Zelda series. Up to three players dressed in red, blue, and yellow use their Wii Remotes as swords to fight AI enemies. One more player in green uses the Wii U GamePad to control a character in the rear of the pack using a bow and arrow. The player with the GamePad can also lift their controller to spy for sniping AI. To reload their bow and arrow, the player aims the GamePad down.

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Tags:
let's play
playthrough
the d-pad
nintendo
dpad
zelda
the legend of zelda
the legendary let's play
a terrible fate
nintendo land
battle quest
the legend of zelda battle quest
wii u
the sacred grove