What Am I Doing? Part 2: Tower Control

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This is part 2 of a series intended to help players understand some standard tactics in Splatoon 3, so they can understand the flow of the game better and make faster, more informed decisions. Parts 2-5 will each focus on a different ranked mode, using the weapon roles defined in part 1 to communicate what different types of weapons should be doing to effectively score points in objective modes.

Much of this video paraphrases work by flc including "Fluid Priorities and Roles in Splatoon 2" and his Twitch highlights on the "Fundamentals" of the different game modes, though my ideas presented in these videos do deviate slightly from his framework.

Inkling in thumbnail comes from "[Splatoon Animation] Newbie" by John Sandwich on YouTube. Go watch it, it's adorable! https://youtu.be/9t8nH98sOvs

Intro music: https://twitter.com/MoolaMixtape/status/1581813242061430784

All other BGM comes from the Splatoon 3 Soundtrack, listed in order of appearance:
Rocket 2 (Frye)
Salmon Run Xtrawave
Lobby 4
Plaza Shops Boardgames
Fins In The Air
Alterna Site 5C
Paintscraper
Alterna Site 6A
Rocket 3 (Shiver)

#splatoon3 #towercontrol #strategy

0:00 Introduction
1:06 Tower Control Mechanics
3:45 Analyzing Mechanics to Arrive at Strategy
8:40 Zoning in Tower Control
11:17 The Feed/Stagger Loop
12:47 Pushing Tower Patiently
16:31 Objective Line
17:10 Slayers & Skirmishers' role
18:15 Who Rides Tower?
20:44 Fluidity of Roles
21:36 Supports While Off Tower
22:01 Anchors While Off Tower
22:40 Slayers & Skirmishers on Defense
23:52 Supports on Defense
24:08 Anchors on Defense
24:56 Conclusion (s u b s c r i b e o.o)