What happened to cloth in videogames

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Video game developers have learned to create realistic light, show realistic destruction and output detailed sound, but fabric simulation... it is beyond developers. Why is it more difficult to insert realistic clothing into a game than to calculate light bounces? Why hasn't fabric become more realistic over the years of progress? And what does NVIDIA's PR department have to do with it?! This is in the video.

0:00 — Borderlands Blows Your Mind
2:53 — What is “fabric” in the game?
4:54 — Making Physics in Advance
9:24 — Real-Time Simulation
17:06 — The Main Secrets of Video Game Fabric Physics
21:08 — “Crutches”!
22:57 — NVIDIA Destroyed PhysX
25:41 — What’s Next?

#StopGame #Stopgame #MikhailGalkin #technology #graphics #fabrics