What if Captain Falcon's Falling Speed were Zero?

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Quite a few of you suggested that I do Captain Falcon next, so I did! Instead of making Falcon's jump height extremely low to make sure he doesn't fly too far from the stage, I modified his Forward Air to make him stop gaining height once he uses it, which allows him to fall to the ground normally if the player desires. I'm modifying the file to have all aerial attacks act this way, and making that the normal routine for all characters to make it somewhat balanced.

I also remade my intro with a better lens flare inside Cinema 4D itself instead of always having to do it in Premiere, so it'll save some time when making videos and such.

As always, feel free to leave a comment on what you want me to do next, and thanks for watching! Have a good day!







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Super Smash Bros. for Wii U Statistics For DyllonStej Gaming

Currently, DyllonStej Gaming has 2,512,141 views for Super Smash Bros. for Wii U across 47 videos. The game makes up 8 hours of published video on his channel, or 4.49% of the total watchable video for Super Smash Bros. for Wii U on DyllonStej Gaming's YouTube channel.