What is Detailing in Games? #Shorts #Gaming #GamingHistory #GameDev #Detailing #Games

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Ever noticed that objects in video games look blocky or low-resolution when viewed from a distance? That’s not a glitch—it’s a smart optimization technique called Level of Detail (LOD).

To save resources and maintain high frame rates, game developers create multiple versions of an object:
🔹 High-detail models for up-close views.
🔹 Low-detail models for when objects are far away.

As you move away, the game swaps models dynamically, keeping performance smooth without wasting processing power on details you can’t even see.

💬 Did you know about LOD? What’s a game where you’ve noticed this effect? Let us know in the comments!

#LevelOfDetail #GameOptimization #GameDevelopment #GraphicsInGames #GamingPerformance




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