What Made Resident Evil 3: Nemesis One Hell of a Game?

What Made Resident Evil 3: Nemesis One Hell of a Game?

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The Late 90’s were full of lots of interesting transitions. Television was preparing for a digital transition, The US was going through a political transition, and the 32-bit era was beginning it’s final act before the Nintendo Gamecube, PlayStation 2, and Microsoft’s first gaming console would land and change gaming forever.

The last gasp of the original PlayStation would see many outstanding titles like Ape Escape, and Silent Hill that would all go on to have sequels that would exist well past the lifespan of the legendary PlayStation.

However, one series that had already proven itself with two iconic games and enormous cultural influence by this time was Resident Evil. As such, multiple games for the future of the series were already in development, and the third mainline entry would be slated to release for the PlayStation in late 1999. Resident Evil would now join Crash Bandicoot Syphon Filter, and Spyro in the PS1 trilogy club.

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