What Makes a Move Too Good? (and when to fix them)

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Published on ● Video Link: https://www.youtube.com/watch?v=ea2w-5s_5Io



Duration: 8:11
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#junebug #supersmashbros #gamedesign

(00:00): Introduction
(00:25): Attributes
(02:05): Spammable
(03:19): High Utility
(04:20): Changing Moves
(07:00): Conclusion


In the return of the Junebug rant, we talk about what makes Smash moves a bit too good, how they end up playing out in the metagame, and ways they can be tweaked. I have a few theories, hope y'all enjoy.

Edited by Z: https://twitter.com/ZacTrone

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