What Makes a Move Too Good? (and when to fix them)
#junebug #supersmashbros #gamedesign
(00:00): Introduction
(00:25): Attributes
(02:05): Spammable
(03:19): High Utility
(04:20): Changing Moves
(07:00): Conclusion
In the return of the Junebug rant, we talk about what makes Smash moves a bit too good, how they end up playing out in the metagame, and ways they can be tweaked. I have a few theories, hope y'all enjoy.
Edited by Z: https://twitter.com/ZacTrone
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