What Mega Man II (GB) should probably have sounded like
I made a hack that tries to fix this game's ear-piercing soundtrack.
IPS patch: http://stargood.org/hacking/files/Mega%20Man%20II%20(GB)%20Music%20Improvement.zip
Soundtrack in GBS format: http://stargood.org/hacking/files/Mega%20Man%20II%20(GB)%20Music%20Improvement%20GBS.zip
Turns out that, aside from the obvious issue of the leads being super high-pitched for no reason, the game's note-to-frequency conversion table is incorrect, causing over one-fourth of the notes to be off-key. The hack lowers the leads by an octave and fixes the frequency table, producing what I consider a much more listenable result.
For more information, see http://stargood.org/hacking/rockworld2_music.php
P.S. I'm very bad at fighting Clash Man.
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