What Modern Warfare II Did WRONG! | (Final Review Part 2)
It's that time of the year for a final review looking back at the past year of Modern Warfare II. In part 2 of this 2 part series, I'm going to be looking at the negatives and sharing my list of things that I feel Infinity Ward did wrong with the game. What are some of the primary things that you disliked about MWII and what's your overall opinion on the game?
Part 1 (What MWII Did RIGHT): https://youtu.be/mqeVWSZxgJY
Why a Dead Silence PERK is so Important in CoD: https://youtu.be/U4I60W6l9CI
Twitch: http://www.twitch.tv/thexclusiveace\n\nTwitter: https://twitter.com/TheXclusiveAce\n
0:00 Intro
0:49 The Perk System
4:18 Spawns
6:40 Visual Recoil
7:36 Lingering Smoke/Particle Effects
9:22 Explosive Slowdown
10:24 Too Many Longshots...
11:37 Aggressive Playstyles Held Back
18:27 Lack of Support & Slow to Fix Issues
22:02 Feedback Ignored
23:42 Gunsmith Issues
25:52 EOMM & Disbanding Lobbies
29:45 Terrible UI
30:54 Can't Check Perk Charge Status
31:36 Killcams Don't Display Accurate Perks
32:25 No Map Voting
33:18 Shadow Bans
34:46 Teammate Collision
35:08 Streaks Crashing
36:07 No Reload Cancel
36:43 No Hardcore at Launch
37:36 Not Enough Love for Certain Modes
38:29 Ground War
39:34 Final Thoughts on MWII
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