When SF:Alpha was released on the Game Boy Color

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Duration: 3:21
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That fact that this game exists is amazing. The GBC only has 2 buttons, so that's 1 for punch and 1 for kick. Tapping a button gets you a weak attack and holding a button gets a heavy attack. So there are no medium attacks and no Lv.2 supers.

It doesn't feature a 2 player mode and training mode allows for some combos that the CPU can actually block (Ken has an training mode infinite, for example). So I decided to do everything against a CPU opponent (which did make everything a lot more difficult).

It features a lot of bugs like, Some moves won't KO, even when the oppoenent has 0 life (as seen in the Sodom v Rose clip towards the end). Akuma can't use his Lv.1 SRK super unless he has 3 Levels of super available (which makes some theoretically possible combos impossible). Some character can't use a Lv3 even when they do have full meter etc.

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Tags:
desk
sfa
gbc
alpha
game boy
gameboy
color
colour
combo
combos
street fighter
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