Where is the Far Beyond? - Fallout: New Vegas

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Fallout: New Vegas
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Duration: 5:31
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At some point in your adventures in the Mojave Wasteland, you’ve likely encountered Jason Bright and his merry band of ghouls in the REPCONN test site. You can help Jason prepare for his Great Journey to the Far Beyond! But what, or where, is the Far Beyond?

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Where Is The Far Beyond? (Fallout New Vegas) (in text form)

In the quest Come Fly With Me, Jason Bright, a rare glowing ghoul who has not gone feral, explains that Chris Haversam cannot join them on their Great Journey to the Far Beyond. It’s taken them two years to reach that point, with Chris being kept away from the radioactive rockets by being told it would be a waste of his talents to work on a single rocket at once when he can supervise the entire process from above. And even if the radiation near the rockets weren’t an issue, the Far Beyond supposedly has so much radiation that it would result in Chris’s immediate demise. No-Bark Noonan in Novac describes the Bright Brotherhood not as ghouls, but as communist ghosts trying to get to the moon.

After you finish Fallout New Vegas, you get an assortment of slides detailing the outcomes of the various factions, groups, and noteworthy individuals you’ve met. If you don’t side with the Legion and complete Come Fly With Me by sending Jason into the sky, a few Bright Brotherhood followers return to Novac to aid the town in its rebuilding and fortifying of defenses after the 2nd Battle of Hoover Dam. This gives a clue as to where they went. If it was such a process to get the rockets ready to fly, how could they have come back from the moon? And then how would they get to the Far Beyond?

New Vegas did use aspects of Black Isle Studio’s Van Buren. And one of the ideas they had was a settlement called the Boulder Dome. Think of as the Big Mountain Research Facility, just in Denver. Among the many things researched at the Boulder Dome was the concept of building a settlement on the moon. Maybe Jason Bright, because he was alive before the war, has knowledge of this base on the moon and views it as the safest place for himself and his fellow ghouls.

Let’s back away from this Moon idea for a moment. Assuming I understand directions, the Bright Brotherhood fired in rockets facing North Wast to start the Great Journey. This implies that the rockets are important, that they can’t get to the Far Beyond without them. Space makes a lot of sense, but so does another place. A place that fits in with this idea of the Far Beyond, a place that ghouls would see as a paradise; Necropolis.

Necropolis is what remains of Bakersfield, California. It’s about 220 miles, 350 kilometers, away from New Vegas. There are lots of very bad things that lie between Vegas and Bakersfield, one of which is Death Valley. Death Valley is one of the hottest places on Earth, and the Great War couldn’t have made it any more pleasant. Flying over Death Valley in a rocket would be a pretty good way to avoid the heat.

Back to Necropolis. Necropolis is also known as the City of the Dead for two reasons. The first is that anyone traveling through the city either gets incredibly sick with radiation poisoning, or they just disappear, never to be seen again. The second is that there is a small group of ghouls living beneath the cities streets. Most of the buildings are still intact.

Another possibility that may be even more likely is The Glow, one of the most heavily irradiated locations in Fallout. Formerly known as the West Tek research facility, it was where t51-b Power Armor was designed. It also was a primary target to American enemies, as such, it took a direct hit by a nuclear warhead. All it takes is a few seconds in The Glow and you’re ready to drop dead from radiation poisoning. Eventually Ghouls from Necropolis settled northwest of The Glow calling their town Dayglow. Just imagine it, all the radiation you could want, weapons to defend your group because West Tek was an army base after all, and a nearby town that’s friendly towards Ghouls.



A third possible location is the Underworld in the Capital Wasteland. Non-feral ghouls are welcome, the Super Mutants don’t bother them, food and water. Sounds good, except, it’s not irradiated. Jason Bright made it very clear that the Far Beyond not only was irradiated, but so irradiated that it would kill Chris Haversam pretty quickly.







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