Whiskers' World, 189: Exploiting The Trapdoor Mechanic To Make A Game
Today, I decide to build a keep away minigame where one person has an item and has to turn around periodically to send other people who are trying to reach it back to the start. However, to make it more interesting, I decide to exploit the trapdoor-crouch-mechanic to create tunnels that you can use to hide in and make your way forward. But my ideas don't stop there. After that, I start thinking about adding sensors in the tunnels to tell the item keeper that there's a person in that tunnel, and then also placing piston block offs to although them to shut off certain tunnels. Hey, it wouldn't be me if it was simple! Enjoy!
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