Why Dark Souls Is Designed for Horror
In todays episode JM8 covers the level design techniques used in the entire Dark Souls Trilogy and how it was designed for mechanical horror.
The Anatomy of Dark Souls Part two will drop in a week covering progression, leveling system & difficulty balance.
If you want to see more game design content a new Anatomy episode will release every other week, or you can subscribe to JM8s personal channel for similar content: https://www.youtube.com/c/JM8GameDesign
Timestamps:
Introduction - 00:00
Overview - 00:32
Fear & Freedom - 01:38
Vantage & Planning - 02:47
False Failure - 04:00
You Got Soul Kid - 05:00
Fear & Fire - 06:40
Möbius Mapping - 08:30
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Dark Souls Statistics For The Escapist
At this time, The Escapist has 28,190,198 views for Dark Souls spread across 61 videos. His channel published over 1 day worth of content for the game, or 1.49% of the total watchable video for Dark Souls on The Escapist's YouTube channel.