Why Games Are Massive
*Originally titled "Why Games Are Massive (Literally). The stupidity of this title is obvious. All the mockery and jokes are deserved. The thumbnail perfectly clarifies that we're discussing file size, not in-game worlds, and I should've figured that out, even at 1am while uploading.
Written, Voiced, and Edited by Lucas Raycevick
Thumbnail & Monolith Graphic by Jack (Stoofer): https://stoofer.design/
Support the Channel at: https://www.patreon.com/raycevick or http://paypal.me/LucasRaycevick
Tweet Me @Raycevick
Music List (in-order):
Daniel Deluxe - Blood and Steel
Andrew Hulshult & David Levy - UAC Atlantica Facility (Ambience)
Jack Wall & Sam Hulick - Presidium Return
Paul Ruskay - Kharak System
David Clynick - Trinity Infiltration
Paul Ruskay - Bridge of Sighs
Jack Wall & Sam Hulick - C-Sec
Andrew Hulshult & David Levy - The Blood Swamps (Light Fighting)
Jack Wall & Sam Hulick - Criminal Elements V2
Game List:
Titanfall
Wolfenstein: The New Order
Call of Duty: Advanced Warfare
Middle Earth: Shadow of Mordor
DOOM Eternal
Gears of War 5
Red Dead Redemption 2
Mass Effect
Mass Effect 3
Destiny 2
Call of Duty Modern Warfare (2019)
The Elder Scrolls V: Skyrim
Minecraft
Watch Dogs Legion
Heroes of Might and Magic II: The Succession Wars
Just Cause 2
Just Cause 3
Dead or Alive 6
Kingdom Come Deliverance
Dirt Rally 2.0
Tom Clancy's Rainbow Six Siege
Assassin's Creed Odyssey
DOOM (2016)
Team Fortress 2
Metro Exodus
Paladins
Call of Duty Black Ops Cold War
GRIP
Apex Legends
Hitman 2
Sector's Edge
Assassin's Creed Unity
Halo 5: Guardians
Mass Effect 2
Clip & Source List:
https://pastebin.com/Hurf7rUe
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