Why Ghost of Tsushima is NOT a stealth game
Ghost of Tsushima is a great game, but it’s not a STEALTH game. In this design essay, I provide analysis of the game design of Ghost of Tsushima (GoT) and explain how Suckerpunch intentionally designed GoT as a stealth-combat HYBRID, and the subtle ways in which the game encourages that balanced play style.
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Spoiler warning:
- Major spoilers for gameplay mechanics.
- Minimal spoilers for the story.
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🎦 You might like some of my other video essays:
▶ The original Final Fantasy (Final Fantasy I Retrospective) - https://youtu.be/2sHG3lSdeLc
▶ The most important game in the series (Final Fantasy II Retrospective) - https://youtu.be/QD42h3lLWVg
▶ Final Fantasy’s last true RPG (Final Fantasy III Retrospective) - https://youtu.be/GksDdhd9N_o
▶ The blueprint to Square’s success (Final Fantasy IV Retrospective) - https://youtu.be/0EvtHD1I0do
▶ A great story trapped in a frustrating game (Xenoblade Chronicles Critique) - https://youtu.be/2N3A_E2Rbc0
#gamedesign #ghostoftsushima #stealthgames
Timestamps:
00:00 Intro
00:26 Encouraging Behavior
03:04 Tsushima’s Level Design
03:59 Skills That Kills
05:39 The Detection System
07:02 Combat Is Not a Punishment
08:12 The “Bailout” Function
09:06 The Signature Move
10:46 The Intended Play Style
12:42 Not the Game I Expected
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Currently, Altercate SC has 2,148 views for Ghost of Tsushima across 1 video. His channel published less than an hour of Ghost of Tsushima content, or 2.02% of the total watchable video on Altercate SC's YouTube channel.