Why Is This Type Of Game So Hard To Make?
Why Designing A Good Soulslike Game Feels Impossible. Dark Souls combat is so finely tuned, that games inspired by it risk being called a copycat, or just feeling wrong. Lords of the Fallen, Mortal Shell, Lies of P, Sekiro and Nioh all faced this problem, to varying results.
Clair Obscur: Expedition 33 has sparked debate about modern Final Fantasy. An FRPG take on the JRPG genre. From my first playthrough and reactions to this turn-based combat dark fantasy. A video game by Sandfall, a French company with exceptional talent, made up of developers who left Ubisoft. It feels like the Final Fantasy game I always wanted. Incredible writing, music and direction. Featuring a great cast of characters, with fine voice acting from Maxence Cazorla (Esquie), Charlie Cox (Gustave), Kirsty Rider (Lune), Jennifer English (Maelle), Shala Nyx (Sciel), Ben Starr (Verso) and Andy Serkis (Renoir). Featuring an awesome system of Parry & Dodge timing, and QTE. Drawing influence from unexpected places, like Legend of Dragoon, Dark Souls and Chrono Trigger.
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