Why Outriders Aim Assist and Controller Aiming Feels Terrible Plus Each Weapon Type Explained

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Outriders
Game:
Outriders (2021)
Category:
Guide
Duration: 24:02
16,089 views
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Best Outriders Classes for Console / Controller Players: https://youtu.be/Avl80dk_sio
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Timestamps:
00:00 Introduction
00:40 Normal Aim Problems Summary
01:29 Big Problem "Ramp-up"
03:47 Yaw and Pitch Speeds
05:12 Turning Extra Yaw and Pitch
07:00 Summary of First Problems
07:20 Ramp up vs Extra Yaw Pitch Problem and Input Lag
08:06 Aim Assist Summary
08:44 Sniper Rifle Aim Assist
10:48 Assault Rifle / Machine Guns
13:21 Why Aim Slowdown is Jank
15:12 Turn Aim Assist Off?
15:45 Assault Rifle Final Summary
16:27 Shotgun Aim Assist
18:02 Pistols Aim Assist
18:34 How to Make the Best of it
22:51 Final Notes and Thoughts

The Outriders aim assist is broken and terrible and we're going to explain why. Also Outriders controller aiming feels slow and clunky even when not shooting at people, we're also going to explain that.

So there are a lot of problems with aiming in Outriders. For starters the aim assist is different for different weapons. The worst offender are Outriders machine guns. These horrible weapons aimbot to the enemies stomachs when you aim down sights. The problem with this is that most enemies stand behind cover where their abdomen is protected by a wall. So you're basically stuck with an aimbot that snaps you to a wall, preventing you from aiming normally.

The Outrider pistol aim assist is the same as the machine gun aim assist. As for the snipers and shotguns, they jerk towards you target but not onto them when you get near and then slow your aim sensitivity after this until you change direction on the thumbstick. This has its own slew of problems and can bug out and jiggle your crosshair all over the place when there are multiple enemies to look at.

As for raw aiming in Outriders, there's a huge problem, a bunch of huge problems. For starters the ramp up time is completely wrong, way too long, which makes your aim feel slow and clunky and then suddenly too fast to do anything. This makes aiming very difficult with controllers in Outriders.

Next up the Yaw and Pitch ratio is wrong, controllers aim better when aiming up and down is a lower sensitivity than right to left, assuming you're playing a game that doesn't require crap tons of verticality aiming, which Outriders does not.

Finally the extra turning yaw and pitch are set to zero, which is how you're supposed to do 180's and turn around. They tried to compensate for this by making the aim sensitivity insanely high and then combining that with an insanely long ramp up period, which then makes your aim feel clunky and slow while making small adjustments followed by wildly fast swinging aim.

This makes it almost impossible to rapidly swap your cross hair from target to target if they're not standing next to each other. What often ends up happening thanks to the bad controller calibration is you'll swap from target and then overshoot the next target and have to come back, overshooting a little bit again, then keep making small motions and stopping to use the ramp up speed to slowly get your crosshair onto the target.

TLDR: Outriders controller aim assist is bad, slow, and clunky. It's not just the aim assist either, even just looking around out of combat feels clunky and terrible because of the horribly mis-calibrated controller settings that we're not allowed to change.

This video has the best Outriders controller tips and tricks we could think of to deal with the bad controller calibration settings. Hopefully this Outriders aiming guide helps you deal with your console playthroughs like us.




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