Why Puzzles Vanished from JRPGs (And How to Bring Them Back)
Puzzles used to be a staple of JRPGs, from the intricate block puzzles of Lufia II to the unforgettable Cloisters of Trials in Final Fantasy X. They added variety, challenged your brain, and made dungeons feel like more than just battles. But over the years, puzzles have quietly vanished from the genre.
In this video, we’ll explore the history of puzzles in JRPGs, why they started disappearing, the positives and negatives of having them, and how developers could bring puzzles back in a way that feels fun, fair, and optional for all players.
Whether you grew up loving puzzle-heavy JRPGs or you’ve always found them frustrating, this deep dive will give you a whole new perspective on what puzzles can add to the genre.
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What’s your favorite JRPG puzzle? Or do you prefer JRPGs without them? Let me know in the comments below!
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