Why World of Tanks blowouts?
Are the WoT blowouts because of skill disprarity, bad RNG, unbalanced matchmaking or a little bit of everything?
My Twitch channel: https://www.twitch.tv/geoffrey_ironfist
I will be going live on Saturdays after noon.
Critique: WG are doing everything they can to push people to play at the high tiers because it is more profitable for WG. The result is that there are often lots of players who likely only play historical tanks e.g. at tier IV and V on their way to the high tiers and often do not seem to have any clue what they are doing. How are they going to play at the higher tiers if they are so totally clueless? So then the cheating starts and the toxicity and so on. The most annoying thing is that in order to encourage people to move to the high tiers, WG only reserves special events such as Frontline and Battle Pass for tiers VI and above and clan wars only for tier X, all the tiers that are infested with overpriced fantasy tanks. So team gameplay is only possible at tier X, and then only in a restricted event with one team per clan plus some 7-a-side games in Stronghold where basically you have to play in a heavy tank or a heavy medium, the sorts of tanks tailored for first-person-shooter types of gamers, which is the kind of gaming that I dislike the most.
Until another company makes a historical title with WWII tank gameplay, the only option is to play at the mid and lower tiers in this game. The other alternative is War Thunder, which is even more unrealistic as you can find yourself flying on a plane the moment your tank is destroyed, and you only have a rotation of some 4-5 maps, plus no teamwork, i.e. platoons with team mates are not possible. So WoT is currently the only halfway option to playing something resembling a historical strategy game with WWII tanks.
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