Why You Should Always Use Max FOV in Team Fortress 2
Fov= Field of view. it's min is 75, it's max is 90. If you're running at 16:9 it's a bit different. Something like 111.2 horizontally when set to 90.
The moral of the story is: Set your fov to max, otherwise you'll miss the conga lines SLASH the spies who have decloaked and are heading for your back.
Anyways, I made this video for fun. The very end is just there to show that it was live gameplay. The first clip was a sfm render. What I did to make this video was simply make a developer room and then add dynamic props set to look like blue spies with the conga animation. I then moved them into place. After a few compiles (trial and error) they were in the correct spots. I then took gameplay footage. There is no visual trickery or editing. The spies are really off-screen before the fov is changed. Lastly the spies talking in stereo sound was made in Audacity. I took the new conga lines and placed them in there, repeated them, set their speaker and boom, done.
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