The Fast Racing League madness continues as we tackle Sunahara's four tracks, the hardest of the Leagues. So let's get ready to rumble! Vid timeline:
(0:00) Intro.
(2:20) Dry Hill.
This time, the track I find most manageable is the first one of the League. Has walls that need to be dodged and a big jump, but still OK.
(6:03) The Chill Out.
Multiple icy areas make this one quite fustrating!
(10:54) Pyramid Valley.
Characterized by the areas which requires one to jump multiple times in succession, along with tornadoes.
(16:34) Storm Creek.
On this track, one is protected by barriers, so one cannot fly off the track except in jump areas. However, the road narrows on pad areas. This means one has to be at the appropriate color to benefit from them. Being caught without Orbs to be able to change colors, is not an option here!
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