Wildfire Worlds First Impressions - "SimCity Papercraft!" (Indie Tech Demo)
NEW Wildfire Worlds first look impressions & thoughts!
Set for Paid Alpha release of the game on January 11th 2013.
http://wildfireworlds.com/downloads/
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Watch our cute paper toy society go about its daily business! See the inhabitants scuttle around doing people stuff! Now chuck a large spanner in there and cause chaos. Inspired by the oppression and austerity driven riots throughout the world, in Wildfire the player is an agent for change. Inspire unrest in the population and keep the revolution going. And when the landscape is littered with charred ruins, what then? Watch plants grow and reclaim the ruins. Animals thrive in the wake of your destruction and the circle of life continues. Eventually ( after a bit of lunch ) a new thriving environment will be born and you can f**k that up as well. We at Dot Product don't believe in "Game Over". It's never over. It just keeps on giving.
Featuring a childlike simulation of what really motivates people; in a nutshell, money, coffee and shoes. Wildfire's parameter editor allows the player to experiment with how people react to their pokes. Want to smash a highly efficient police state or a world of Falafel Festival ravers? Set them up and then knock them down! Or watch them do it themselves. Especially with the falafel lot and their special mushrooms.
Lovingly hand crafted and made from recycled paper, cheap imported plastics and unstable batteries, Wildfire Worlds allows you to fold against the dotted lines and burn it all down.
As for the future ? Our propagation engine can simulate anything. The spread of ideas: inspire literacy and peaceful protest in a war torn society. How may peaceful protesters can you throw at a bunch of rabid soldiers before they feel the twang of guilt and put down their guns? The spread of disease: a few twiddles of the propagation engine and watch the birth of a zombie materialist contagion. They should have washed their hands!
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