Will Baldur's Gate 3 use the PlayStation DualSense gyroscope for dice rolls? - From GEA Ep77

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Baldur's Gate III
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This discussion took place during our weekly video games podcast Game Enforcement Agency Ep 77: https://www.youtube.com/live/DgWoGrlTBz4

From the Wikipedia (https://en.wikipedia.org/wiki/Baldur%27s_Gate_3):
Baldur's Gate 3 is a role-playing video game developed and published by Larian Studios. It is the third main game in the Baldur's Gate series, which is based on the Dungeons & Dragons tabletop role-playing system. A partial version of the game was released in early access format for macOS, Windows, and the Stadia streaming service, on 6 October 2020. The game remained in early access until its full release on Windows on 3 August 2023. macOS and PlayStation 5 versions are scheduled for 6 September 2023,[a] and an Xbox Series X/S port with an unknown release date. The Stadia version was cancelled following Stadia's closure. The game received significant acclaim upon release.

Baldur's Gate 3 is a role-playing video game that offers both a single-player and cooperative multiplayer element. Players can create one or more characters and form a party along with computer-generated characters to explore the game's story. Optionally, players are able to take one of their characters and team up online with other players to form a party.[3][4] Unlike previous games in the Baldur's Gate series, Baldur's Gate 3 has turn-based combat, similar to Larian's earlier games Divinity: Original Sin and Divinity: Original Sin II; all combat is based on the D&D 5th Edition rules.[5]

The original Baldur's Gate game was developed by BioWare and Black Isle Studios, and published by Interplay Entertainment in 1998. The game used a licensed version of the Dungeons & Dragons (D&D) rule set, specifically in the Forgotten Realms setting. The game's success led to a sequel, Baldur's Gate II: Shadows of Amn, and its expansion pack, as well as Icewind Dale and its sequel, and finally, Planescape: Torment. Black Isle Studios began work on a further sequel, Baldur's Gate III: The Black Hound, in 2003, but Interplay faced significant financial crisis that year and shut down Black Isle, cancelling the game. Interplay lost the license to make D&D video games to Atari in 2008.[dubious – discuss] Atari later[dubious – discuss] released Neverwinter Nights and its sequel, Neverwinter Nights 2. Wizards of the Coast had acquired ownership of the Dungeons & Dragons franchise as part of their purchase of TSR in 1997, and had been making updates to the core rule sets over the previous years. The new sequel from Larian Studios has no connection to the cancelled Baldur's Gate III: The Black Hound.

The series' intellectual property (IP) had been sought after by multiple developers. This includes Brian Fargo, the founder of both Interplay and inXile Entertainment, as well as Feargus Urquhart of Obsidian Entertainment, who were seeking the IP rights for at least a decade.[6] Larian Studios was interested in making a sequel in the Baldur's Gate series for some time, having first approached Wizards of the Coast after their release of Divinity: Original Sin around 2014. At this time, Wizards of the Coast felt the studio was still too new to the industry to be trusted with the Baldur's Gate license. Larian then developed Divinity: Original Sin II, which was released in September 2017. Pre-release materials related to the game impressed Wizards of the Coast, so they contacted Larian to ask if they still had interest in Baldur's Gate 3. Larian accepted, and while working to wrap up the release stage of development for Divinity: Original Sin II, a small group gathered to develop the design document to present to Wizards of the Coast with their ideas for the new Baldur's Gate.[7]

The game is based on the 5th-edition Dungeons & Dragons rule set, though it will include tweaks and modifications that Larian found necessary in adapting it to a video game. For example, the combat system is expected to be weighed more in favor of the player than in the tabletop version, to make the game more enjoyable.[4]

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