Winning a Waiting Game | The Longing & Mental Health

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Published on ● Video Link: https://www.youtube.com/watch?v=cNKbRfv3VxY



Game:
Duration: 14:36
25,179 views
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#thelonging #quarantine #mentalhealth #psychology #gaming #selfcare

Thanks for watching How to Be Alone The Longing + Mental Health! (Sorry for some of the audio issues !! )

I've been playing the idle adventure The Longing lately and its actually been helping me with coping with my quarantine isolation. Even though it isn't a social game in any respect, it has helped me practice mindfulness, reminded me of the importance of self-care, and inspired me to take better care of myself the way I take care of my Shade. I really recommend this game to everyone who needs some quiet time and self-compassion practice!!

Read More at the Website: screentherapyblog.wordpress.com

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Game:
The Longing (2020) by Anselm Pyta and Studio Seufz

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Music:
Outro/Theme: Never Really Gone by Stuart Bateman!
Stuart Bateman - https://soundcloud.com/stuartbateman
https://twitter.com/StuartEBateman

The Longing - Soundtrack
by Lord Redstone, Erdstall, Spectral Kingdom, Vindkaldr, dungeontroll, Erang

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Sources in Order:
Sliwinski, J., Katsikitis, M., & Jones, C. M. (2017). A review of interactive technologies as support tools for the cultivation of mindfulness. Mindfulness, 8(5), 1150-1159

Gackenbach, Jayne & Bown, Johnathan. (2011). Mindfulness and Video Game Play: A Preliminary Inquiry. Mindfulness. 2. 114-122. 10.1007/s12671-011-0049-2.

Sliwinski J., Katsikitis M., Jones C.M. (2015) Mindful Gaming: How Digital Games Can Improve Mindfulness. In: Abascal J., Barbosa S., Fetter M., Gross T., Palanque P., Winckler M. (eds) Human-Computer Interaction -
INTERACT 2015. INTERACT 2015. Lecture Notes in Computer Science, vol 9298. Springer, Cham

Bowman, N. D., Oliver, M. B., Rogers, R., Sherrick, B., Woolley, J., & Chung, M. Y. (2016). In control or in their shoes? How character attachment differentially influences video game enjoyment and appreciation. Journal of Gaming & Virtual Worlds, 8(1), 83-99.

Behm-Morawitz, E. (2013). Mirrored selves: The influence of
self-presence in a virtual world on health, appearance, and well-being. Computers in human Behavior, 29(1), 119-128.

Kiani, Massi Joe E. "Avatar-incentive healthcare therapy." U.S. Patent No. 10,279,247. 7 May 2019.

Sestir, M., & Green, M. C. (2010). You are who you watch: Identification and
transportation effects on temporary self-concept. Social influence, 5(4), 272-288.

Nabi, R. L., & Prestin, A. (2017). The tie that binds: Reflecting on
emotion's role in the relationship between media use and subjective well-being.

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Video Credits :
The Longing Gameplay clips from GameCornerZ

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Other Statistics

The Longing Statistics For Screen Therapy

Screen Therapy currently has 25,179 views spread across 1 video for The Longing. Less than an hour worth of The Longing videos were uploaded to his channel, or 2.39% of the total watchable video on Screen Therapy's YouTube channel.