[WIP] Sawrunner: Remastered [1]

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Published on ● Video Link: https://www.youtube.com/watch?v=Iyixta51W40



Duration: 1:51
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So similar... yet so different...

Changes so far...
- The saws don't rebound back
- Damage from any attack (saws... and others... ;3) no longer interrupt companion revival...
- Damaging the boss rests his position instantly instead of him staying invulnerable and attacking regardless...
- A red circle was now shows where it is about to spawn... and the grid-helping spotlights are more obnoxious to clue in their purpose...
- Absolute aesthetic overhaul...
- The general logic has been cleanup... Allowing for much smoother inner workings... and allowing me to add stuff without breaking the preexisting logic...
- (Not showcase) The boss will now be affected by ingame difficulty... Being built and balanced around Normal...







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