Wipeout 64 Gameplay - Mupen64Plus-Next

Wipeout 64 Gameplay - Mupen64Plus-Next

Subscribers:
541
Published on ● Video Link: https://www.youtube.com/watch?v=59Qh6nlJxTk



Game:
Wipeout 64 (1998)
Duration: 4:33
94 views
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Wipeout 64 Gameplay for the Nintendo 64 using Mupen64Plus-Next Core for Retroarch. (Nintendo64/n64).
✔️Mupen64Plus-Next Playlist - https://bit.ly/2mtypw7

Retroarch - https://www.retroarch.com/

Mupen64Plus Core Options:
CPU Core: dynamic_recompiler
RSP Mode: HLE
4:3 Resolution: 1440x1080
16:9 Resolution: 1280:720
Aspect Ratio: 4:3
Bilinear filtering mode: 3point
MSAA level: 16
FXAA: 1
Frame Duplication: True
Framerate: Fullspeed
VI Refresh(Overclock): Auto
Framebuffer Emulation: True
LOD Emulation: True
Color buffer to RDRAM: Async
Depth buffer to RDRAM: Software
Background Mode: OnePiece
Hardware per-pixel lighting: False
Continuous texrect coords: Off
Native res. 2D texrects: False
Less accurate blending mode: False
GPU shader depth write: True
Cache GPU Shaders: True
Cache Textures: true
Overscan: Enabled
Crop Mode: Auto
Texture filter: None
Texture Enhancement: None
Filter background textures: True
Use High-Res textures: False
Use High-Res Full Alpha Channel: False
Retroarch 1.7.8
Mupen64Plus-Next OpenGL 1.0 16d9692

PC Specs:
CPU: Intel Core Quad CPU Q9450 2.66GHz
RAM: 4GB
GPU: NVIDIA GeForce GTX 750 Ti
OS: Windows 10

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