Wizardry 8 Complete Playthrough (Play 03) Giant Roach and Seekers
I meet the first mini boss, Greger or whatever. Not too much, just a check to make sure I'm competent. I get into the first major of what I call conga line fights soon after, with a bunch of seekers. There are stagnant, placed monsters, but then there are monsters generated by the game to match my level. This set walks amoung a set path. If you know where that is, you can avoid when you rest. Otherwise you rest fight rest fight rest fight for like an hour.
These monster trails offer even more problems. Monsters suck at pathing, so they jumble up and get stuck on each other. All of a sudden, there may be like 20 jerks all on top of each other that make set boss fights like Greger a complete joke in comparison.
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