Wizards & Warriors (NES) Walkthrough No Commentary

Wizards & Warriors (NES) Walkthrough No Commentary

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Wizards & Warriors is a platform video game developed by Rare for the Nintendo Entertainment System (NES). It was published by Acclaim and released in North America in December 1987, and in Europe on January 7, 1990. It was released in Japan by Jaleco on July 15, 1988, under the title Densetsu no Kishi Elrond (伝説の騎士エルロンド, Legendary Knight Elrond). In the game, the player controls Kuros, "Knight Warrior of the Books of Excalibur", as he sets out in the Kingdom of Elrond to defeat the evil wizard Malkil. Malkil holds the princess of Elrond captive in Castle IronSpire, deep within the forests of Elrond. The player fights through forests, tunnels, and caves, while also collecting keys, treasure, weapons, and magic items.Wizards & Warriors is a platformer in which players control Kuros as he makes his way through the forests of Elrond to Castle IronSpire, where he must defeat Malkil and rescue the princess. After starting the game, the map is briefly shown for players to look at; afterwards, gameplay starts.[2] Starting in the Elrond forest, players must explore the trees – both on top and inside – to find items and to make it into the caves and tunnels. There, players start collecting the various magical items and treasure; they must make their way through caves filled with ice as well as lava. Afterwards, players fight through a second set of forests before arriving at Castle IronSpire, in which the player must go over the castle in order to enter it. The castle consists of a series of mazes in which players must use keys to open doors and possibly find other damsels who can be rescued. At the end lies the final confrontation with the wizard Malkil.[3]Players use the control pad to move horizontally and to crouch. Kuros can attack enemies by using his Brightsword or with other weapons and magic.[4] He can attack enemies while in the air or while standing by holding the sword in position.[1] The objective of the game is to collect the various weapons and magic as well as the gems and treasure along the way; players use these items to make it past the enemies and other obstacles and hazards. Players collect gems in order to "bribe" the creature who guards the entrance to the next level; if players do not have enough gems, they cannot progress to the next level.[5][6] At the end of each level is a boss creature that has been empowered by Malkil's black magic. Bosses have an "Enemy's Black Magic Power" meter that shows how difficult the boss is, how many hits are required to defeat it, and what type of weaponry needs to be used.[7] Kuros has a life meter that decreases as time passes and when he sustains damage from enemies. Players loses a life when Kuros' life meter runs out, but upon restarting they keep all the items they have obtained up to that point. The game ends when all three lives have been lost, but players have the choice to continue and restart at the level in which they lost their last life; upon continuing, players keep all their items obtained up to that point, but their score goes back to zero. Along the way, players can replenish Kuros' life meter by collecting pieces of meat scattered throughout the levels.[8]

Along the way, players pick up many items that will help Kuros along his way. Acorns, torches, and treasure chests contain objects for players to collect. Chests are color-coded and require a key of that matching color to open the chest; the same color-coded keys are used to open doors of matching colors.[7] Some weapons and magic items are replaced once the player collects a new item, but others remain throughout the course of the game. Items include the following: "Boots of Force" that can kick open chests and doors; magical potions that temporarily grant Kuros invulnerability, extra speed, or extra jumping ability; gems to help bribe the end-of-level guardian; a shield to protect from enemy attacks; the "Potion of Levitation" that allows Kuros to float upwards; the "Dagger of Throwing" and the "Battle Axe of Agor" that are thrown at enemies and return like a boomerang; the "Feather of Feather Fall" that slows Kuros' falling speed; the "Wand of Wonder" and "Staff of Power" that shoot out balls of ice and fire, respectively; the "Cloak of Darkness" that makes Kuros invisible to enemies; the "Boots of Lava Walk" that allows Kuros to walk on the lava; "Exploding Eggs" that destroys all on-screen enemies; "Alarm Clocks" that stop all enemies for a brief period; knife and axe upgrades and an item simply called a "horn" (trumpet) that had many players confused as it appeared to be useless, its purpose was to reveal hidden doors to gem caves in some places. Other valuable treasures increase the player's score and include coins, orbs, chalices, and entire hoards of treasure. Rescuing the damsels in the levels also increase the player's score.[6]