Wizordum - Custom Maps - #1 Map Jam - Digbar's Tower
Game: Wizordum
Map: Custom Map - First Map Jam - Digbar's Tower
Author: Quxxy
These jam entries are just getting better and better. Digbar's Tower is centered around the castle of Digbar and tells a full story about how and why Digbar went into madness. Areas are kept diverse, starting with the garden area, following up with the outer perimeter of the castle. The map is hereby constantly switching between inside and outside areas getting closer and closer to the inner sanctum. Story-wise the map is using maps and environmental map building to tell the player what has happened and does a good job conveying this. The secret are hidden quite fair, using a lot of breakable walls so it is not constant wall-hugging. In most if not all cases when there is a pushable wall secret it is telegraphed by holes or items. The most difficult secret is probably in the cellar which also holds the secret map, making everything easier afterwards. Wait, scratch that, most difficult is in the door maze ^^'
00:34 - First area, the garden. Few ammo and bad visibility, be careful when entering new corridors.
02:37 - Pushable wall secret, telegraphed for player-friendliness.
03:52 - Again, a visible hole in the wall. And also notable on the map ^^
05:00 - Story-wise the whole map is fleshed out excellently. Traversing the garden to get the key from the groundkeepers house.
06:43 - Also neat detail, placing the gobline there it is implied he pulls the switch for the fire trap because it stops afterwards again.
07:24 - Bonus items again pre-shown.
08:05 - The notes are used frequently to progress the story.
08:37 - And here is the secret for the area seen before.
09:15 - A breakable wall but not chance to get there. The grenade lobs are cool but not necessarily intuitive.
10:50 - One of the harder secrets, but the coin pile seems kinda odd. The map also gives away that there is an empty space.
12:30 - I don't like hedge mazes in the game. Navigating them is a pain. A bit shorter would have done it as well.
15:04 - Very cool moment for the lore-building of the map. The grave also hides the Treasure key. Not sure if this has some specific reason.
16:45 - The fight is quite neat with slowly escalating. Goblin Wizards used to annoy. Layout is small but the middle area is constructed so that you can avoid dead-ends. Not sure what the bug there causes. Ogre's worshipping Khorne probably.
18:10 - A very cryptic sentence O.o I guess the typo is intentional.
18:37 - Another mean placed barrel
19:23 - Typical for dark campaign areas, this one is also completely optional. Though it hides two secrets are most important the secret map
19:55 - Bottom is missing. But it may be intentional considering the lore. I also find it very cool how the story is amplified by finding the secrets.
20:25 - The door maze. This area is very urggh until you figure out what you have to do. Not very intuitive sadly. But doable.
20:40 - Searching the room for something because the map creator gave me a hint.
20:55 - And found something
21:15 - Searching second room up and down NOT finding something.
22:15 - After having the secret map, getting the secrets is a lot easier. Otherwise, I would go mad searching more secrets in the door maze.
23:05 - Don't crash the glass until you have fought the normal enemies. Trust me.
24:00 - The left wing. Map lore for Digbar's Wife.
24:30 - The area generally is quite difficult as usual for zombies. Because they are very silent and there are a lot of obstacles.
24:55 - Suspicious structures on the wall ....
25:50 - .... hinting at another grenade lob. And then I forgot checking it out afterwards ^^'
27:15 - It's a waste of ammo but you can't resist it. Also, this is the moment the real fighting starts.
28:00 - This is pretty cool. One would think Zombies in open area are not an issue. But they are swarming quite heavily. Also, very satisfying to take them down with the gun.
30:15 - If you don't know they are coming it can be an easy game over. Grenade heavily recommanded.
31:00 - The right wing of the upper castle. Map lore for Digbar himself and his further experiments. The whole area is interesting with describing his experiments and triggering the switches. Also neat detail how the crystals shatter afterwards. This stays the same for the arena fights too (see fight around 35:00)
38:00 - Returning to the door maze for finding this elusive secret ^^'
40:10 - Staring haaard at the wall where I found the first switch and noticing something. Still not finding in the second room but getting confirmation in the third (41:50). This whole secret probably costed me 10 minutes alone :P
45:00 - Forgot this one before.
47:00 - Returning for another forgotten secret.
47:50 - Massive amounts of supplies. Yes, there is a end fight incoming.
49:00 - The sheer amount of enemies, the mixture and the shifting area make this actual pretty engaging and difficult.
52:25 - Farewell Digbar.