Wolverine: Adamantium Rage (Gameplay - SEGA Mega Drive / Genesis)
Gameplay footage of Wolverine: Adamantium Rage on the SEGA Mega Drive / Genesis.
Wolverine: Adamantium Rage is a platform-action video game released for both the Super NES and the Sega Genesis in 1994. The Genesis version was developed by Teeny Weeny Games, while the Super NES version was developed by Bits Studios. Both versions of the title were developed separately and differed from one another in some key areas, but their opening storyline and gameplay remain similar. It is one of the first video games to feature a recharging health system, though Wolverine has been able to recharge his health in previous X-Men games.
Recalling how Weapon X and Professor Thornton experimented upon him, Wolverine resolves to discover the secrets of his past. In his quest, he travels through a Weapon X facility, and then to the mountains, fighting off several attackers. Professor X contacts Wolverine to warn him of danger, but he refuses the X-Men's help, intent on settling things himself. After defeating the Wendigo, Wolverine travels to a jungle where he meets Storm, once again refusing her and the X-Men's help. He then battles against Lady Deathstrike and Sabretooth, learning from the latter that Shinobi Shaw has placed a contract on his life.
Both versions are action/adventure platformers, and the player guides through large multi-floored levels, attacking enemies or solving puzzles to give him access to new areas. The Super NES version requires a set number of enemies to be destroyed before entry to the next area is granted. Both versions have a time limit that expires if the player takes too long, whereupon the character Elsie-Dee automatically finds Wolverine and kills him, wasting one of his five lives (Genesis version) or giving the player a game over (Super NES version). Both games feature a password function that enables the player to continue the game at any level. Both games give Wolverine a percentage of his available health, always starting at 100%. Upon taking damage, his energy will recover over time thanks to his mutant healing factor. The Super NES version has this being a slower process, but Genesis players have the benefit of a countdown timer to let them know how close Elsie-Dee is to finding Wolverine – this timer is reset at specific checkpoints.
Wolverine has different move sets based on what version of the game is being played. The Super NES only grants Wolverine one main claw attack, but has Wolverine being able to climb on any wall or ceiling with his claws, and able to make springing leaps and perform high jumps. The more action-focused Genesis version has Wolverine being able to perform a multitude of claw attacks and has a double jump that rolls Wolverine up into a ball and travels a short distance. The Sega version also gives the player a lunge attack which can be used to jump great distances as well as attack and a quick roll which travels a great distance along the ground and allows the character to go under all enemy bullets.
Each stage usually ends with a boss confrontation, and these differ from level to level between each version as well. Despite being quicker-paced and more combat-focused, the Sega version game also places more emphasis on basic puzzle solving and level navigation, and not forced enemy destruction like the Super NES version does.
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