World at War Nacht Der Untoten Weapon Switching Challenge (Part 3)
Rules of this challenge:
1. You have to switch weapons every round and use it for that one (The first weapon you use is always the knife and the second one always the starting pistol), However, Hellhound or special zombies rounds do not count and you will have stay on the current weapon you got on that round in the next one (Due to the fact that you get a free Max ammo at the end of those rounds)
2. Nukes and Insta Kills must be avoided as much as possible and if you do end up grabbing a nuke, you will have to stay on that weapon for the next round (Unless all the zombies are killed on that round and you can grab it for free 400 points before more zombies spawn in the next round) and insta kills are only acceptable on the 1st and 2nd rounds (Due to the fact that you do not start out with much ammo in the pistol and can easily run out depending on how much missed shots you got) and if you grab an insta kill later on, you cannot kill any of the zombies until it expires or you will also have to stay on the same gun for the next round
3. Equipment such as grenades, Tacticals and bouncing Betty’s can only be used if the current gun you’re on is out of ammo and cannot buy more (However Monkey Bombs can be used anytime especially in emergency situations)
4. One of your guns that you have has to be a pistol and can be used if the current gun you’re on is out of ammo (Ray Guns are acceptable and can only be used for emergency purposes or if it’s the current gun that you’re on especially if your current other gun is out of ammo until a Max Ammo is grabbed or more ammo is bought off the wall)
5. All wall weapons have to be used and bought first before the box guns and melee weapons such as the Bowie Knife or Galva Knuckles are included to be used on their own rounds (Pack a Punched weapons are considered different guns than their original and can be used on their own round on this challenge)
6. You cannot have the same weapon you’ve used before as all weapons have to be completely new and never used in the previous rounds (Unless you do get a weapon you’ve already had and pack a punch it)
7. If you do not have enough points to move on to the next gun on the next round, you lose this challenge and will have to restart the whole game no matter how far you’ve gotten and if you’ve managed to use all the weapons in the game (Including their Pack a Punched form) then you win the challenge
Weapons I’ve managed and used on this map:
Round 1: Knife
Round 2: Colt M1911
Round 3: Kar98k
Round 4: M1 Carbine
Round 5: Sawed Off Double Barreled Shotgun/Grip
Round 6: M1897 Trench Gun
Round 7: BAR
Round 8: Double Barreled Shotgun
Round 9: Thompson
Round 10: Scoped Kar98k
Round 11: M1 Garand
Round 12: MG42
Round 13: STG-44
Round 14: M2 Flamethrower
Round 15: Ray Gun
Round 16/17: MP40
Round 18: Browning M1919
Round 19: Gewehr 43
Round 20: Died and did not manage to get my next gun
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