World of Warcraft Dragonflight Human Paladin Gameplay #2 (No Commentary)

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World of Warcraft: Dragonflight is the ninth expansion pack for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Shadowlands. It was announced in April 2022, and released on November 28, 2022

The Dragon Isles are the main setting of Dragonflight, and are separated into five zones. The four main zones are the Waking Shores, Ohn'ahran Plains, Azure Span, and Thaldraszus, with the neutral city of Valdrakken in Thaldraszus serving as a hub (similarly to Oribos in Shadowlands). The fifth zone, the Forbidden Reach, also serves as the starting area for the Dracthyr race.

Dragonflight raised the level cap to 70, the first increase since the level squish in Shadowlands. Dragonflight also features a revamp of the user interface and talent tree systems, with two tree branches.

Dragonflight includes a new playable race, the Dracthyr, and a new class, the Evoker. The two are combined: Evokers are exclusive to the Dracthyr, and are also the only class that Dracthyr can play. Wearing mail armor, Evokers have two specializations available to them: the ranged damage-focused Devastation and the healing-orientated Preservation. The Dracthyr can choose to align with either the Alliance or the Horde, similar to the Pandaren introduced in Mists of Pandaria. Dracthyr Evokers are also considered a hero class: they start at level 58 and have a unique starting zone.

Dragonflight features a revamp to the game's profession system, allowing players to place work orders where they can commission the creation of items.

The game introduced a new feature called Dragonriding, allowing players to raise and customize a dragon that they will be able to use in a new momentum-based flight system using aerial skills. Flying is available from the start of the expansion, without the need to reach the maximum level

The paladin (often shortened to "pala" or "pally" by players) is a holy knight, a hybrid class with the ability to play a variety of different roles — healing (holy), tanking (protection), and DPS (retribution). Firstly introduced in Warcraft II, then as hero units in Warcraft III and a character class of World of Warcraft, the paladins stand directly in front of their enemies, relying on heavy armor and healing in order to survive incoming attacks. Whether with massive shields or crushing two-handed weapons, Paladins are able to keep claws and swords from their weaker fellows – or they use healing magic to ensure that they remain on their feet.

Stalwart paladins are trained to use the heaviest armor and shields, and can utilize their skill to ensure that enemies focus on them, defending weaker members of their group. Their potent healing abilities ensure that their allies remain in fighting shape and can be resurrect, while they charge their weapons with holy might, allowing them to deal additional damage with their strikes. As champions of order, paladins are extremely potent in a group – their blessings and auras can improve damage and survivability for both themselves and their party, while withstanding heavy physical damage with plate armor and strong defensive abilities.

The greatest strength of a paladin is their conviction, that determination to strive to be good in all things.

Paladin talents increase their ability to heal the wounded, strengthen their capacity to protect their companions, and allow them to deal out vicious damage in the name of justice:

Holy paladins invoke the power of the Light to heal and protect allies and vanquish evil from the darkest corners of the world.
Protection paladins use holy magic to shield themselves and defend allies from attackers. Through the use of a shield and the wearing of plate armor, they can mitigate quite a bit of physical damage.
Retribution paladins are righteous crusaders who judge and punish opponents with weapons and Holy magic.







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