World of Warships - First Look: Tier IX Premium German Battleship Pommern
Here's our First Look at Tier IX Premium German battleship Ludendorff (now called Pommern). She is basically a weird amalgam of Tirpitz, Friedrich, and Kurfurst. She brings Tirpitz's guns and torpedoes on to Friedrich's hull in Kurfurst's turret layout. Most of the important bits she inherits from the H-class hull that Friedrich is built on: armor scheme, detection, handling, etc. But the guns and torpedoes are all Tirpitz, while the dispersion and shell quantity is all Kurfurst. I think she might be a ton of fun to play, especially as a secondary meme boat.
FROM WARGAMING:
Ludendorff in her concept is does not stray far from the classical gameplay characteristics that are unique to German battleships. The ship is equipped with 12 380mm guns and has all the main advantages of her compatriots:
+ Her trademark German hull armor grants effective protection from enemy fire;
+ "Hydroacoustic Search" consumable will help to withstand torpedo attacks.
+ Powerful secondaries and torpedo armament will be an unpleasant surprise for enemy warships in close-range combat.
Hit points – 81,900. Plating - 32 mm.
Main battery - 4x3 380 mm. Firing range - 21.3 km.
Maximum HE shell damage – 4,400. Chance to cause fire – 34%. HE initial velocity - 820 m/s.
Maximum AP shell damage - 11600. AP initial velocity - 820 m/s.
Reload time - 32.0 s. 180 degree turn time - 36.0 s. Maximum dispersion - 273 m. Sigma – 1.80.
Torpedo tubes - 2x4 533 mm. Maximum damage - 13,700. Range - 6.0 km. Speed - 64 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
Secondary Armament:
8x2 105.0 mm, range - 7.6 km.
Maximum HE shell damage – 1,200. Chance to cause fire – 5%. HE initial velocity - 900 m/s
6x2 150.0 mm, range - 7.6 km.
Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity - 875 m/s
AA defense:
16x4 30.0 mm. 8x2 105.0 mm.
Short-range AA defense: continuous damage per second - 466, hit probability - 70 %, action zone 0.1-3.0 km;
Long-range AA defense: continuous damage per second - 158, hit probability - 75 %, action zone 0.1-5.2 km;
Number of explosions in a salvo - 7, damage within an explosion - 1,470
Maximum speed - 31.0 kt. Turning circle radius - 940 m. Rudder shift time – 17.3 s. Surface detectability – 17.3 km. Air detectability – 12.8 km. Detectability after firing main guns in smoke – 16.0 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party
Slot 3 - Hydroacoustic Search
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